Coco VR - Made With Unity (2023)

von Pixar & Magnopus

The studio The project The reveal

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The studio

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Magicians of VR spectacle

Magnopus founders Ben Grossmann, Alex Henning, and Rodrigo Teixeira have credits in some of the most effects-heavy film productions in the last decade, including the Oscar-winning Hugo, Star Trek: Into Darkness, The Amazing Spiderman, Alice in Wonderland, and The Jungle Book. For well over a decade, the ultra-talented team at Magnopus has been bending creative technology to their wills to create impressive visual feasts.

“We started Magnopus because films were hitting a ceiling and we were running out of impossible spectacles to wow people with. We saw directors struggling to engage audiences, and audiences looking for more than a theater or TV could provide,” said Ben Grossmann, CEO. “We knew we needed to put audiences inside those experiences, but that we’d never be able to do it within the existing system, so we left to start fresh. Now we’re building experiences and technology that allow people to become an active part of the story, whether it’s a mixture of the physical and digital worlds or a completely imagined world.”

They delivered some of 2017’s most impressive VR experiences in Mission:ISS and the Emmy-nominated Blade Runner 2049: Memory Lab, gaining valuable expertise in the process. “Developing for VR is fundamentally different from creating VFX for traditional films or video games,” explained Lap Luu, CTO. “Making amazing VR content is not the same as making films, TV or games. It’s like all three at the same time.”

Coco VR - Made With Unity (1)

(Top) Magnopus co-founders Rodrigo Teixeira, Alex Henning, and Ben Grossmann. (Bottom) Pixar’s John Halstead, Supervising Technical Director

The project

Coco VR - Made With Unity (2)

Inviting the living to the Land of the Dead

In Coco VR, Magnopus and Pixar combined their creative talent and technical wizardry to transport players into Pixar’s beautiful vision of the Land of the Dead as seen in their animated film Coco.“We set out to both explore the creative opportunities of the medium as well as push the technology to its limit,” said John Halstead, Pixar’s Supervising Technical Director.

“So instead of just doing a narrative short of the film, we designed an active experience that gives users the opportunity to visit many of the beautiful locations in the film, including taking a gondola ride and enjoying gorgeous views of the surrounding city.”

As well as experiencing the world hundreds of feet above the city– courtesy of an Oculus Rift headset – players experience the vibrantly colored Land of the Dead as they wander through a series of mini-experiences that include a costume shop, an art gallery, a cinema, a photo booth, and a musical performance.

Coco VR – like Magnopus’ Blade Runner 2049: Memory Lab – is nominated for an Emmy this year in the Outstanding Original Interactive Program category. Players are encouraged to experience Coco VR on their own or with up to three friends through each of the activities. “The multiplayer experience is where Coco VR really comes to life,” said Alex Henning. “It was built to be a social experience from the ground up and there’s no doubt that visiting the Land of the Dead with friends elevates the fun.”

(Video) How is this possible???🙊😱 #shorts #gorillatag #tiktok #funny #trend #skill ##quest2 #vr

Coco VR - Made With Unity (3)

Sehen Sie sich den Trailer zu Coco VR an

The reveal

The challenge of Pixar standards in VR

The multiplayer functionality of Coco VR was among the first features Magnopus implemented. While important to the eventual enjoyment of the final experience for players, multiplayer first proved invaluable in the highly collaborative design and iteration process with clients at Disney and Pixar.

“One of the most amazing things about working in VR with a client is how effective communication can be,” observed Henning. “We’re able to discuss complex design topics while freely moving around, pointing to specific areas like we’re walking around a set on a movie: ‘Change this detail, make this alteration, let’s move this over here, what if we put this stuff there and had players experience things this way?’ All of these suggestions and discussions become infinitely more productive, shortening iteration time on projects.”

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Coco VR - Made With Unity (4)

Bei Multiplayer geht es nicht mehr nur noch um Spaß

Animation worthy of a hero

On entering and exiting the experience, players are treated to short conversations with Miguel, the hero of the films, and they can also interact with Hector during an enjoyable performance sequence. Pixar’s focus on character meant these heroes, so recognizable from the film, needed to translate 1:1 to a new medium.

Pixar’s storytelling style is heavily dependent on their advanced facial animation, so while Magnopus optimized nearly every model from the film, the hero character faces and animations are rendered in the exact format of the original. Normally in a VR experience, the textures are the largest files, but in the case of Coco VR, the animation files were massive and created with Pixar’s proprietary animation system, prompting Magnopus to craft custom tools capable of accommodating the files in real time in Unity.

Hector in the Editor

In addition to the facial animation, the movement of the skeleton bodies is extremely important to the immersion of the experience. The team utilized Final IK, an inverse kinematics solution available on the Asset Store, to implement the skeleton body animation of players and their friends.

Massive detail, minimal cost

Of the many successful aspects of the Coco VR experience, one of the most impressive is the visualization of the Land of the Dead. “Pixar created one of the most detailed, extravagant, colorful, brilliant visualizations for the Land of the Dead for the Coco film,” Luu reflected. “Everyone working on this project felt a need to bring that vision to life in VR as closely as possible. We wanted players to really feel like they’ve crossed to the other side, just like Miguel did in the movie.”

“That was a key part of the project for us,” said Pixar’s Halstead. “Our team spent a lot of effort redesigning elements from the film to work natively in this fresh format. And part of the challenge was to make sure they worked smoothly both in the Unity engine and in the experience itself. To get it right, we went through a number of steps before handing off the animations to Magnopus.”

Incredible size and scale made affordable for VR.

In order to achieve the level of detail they hoped for, Magnopus cultivated new techniques that blended a variety of 360-degree projections as the environment, allowing them to use actual RenderMan renders from the film in some cases. “What you’re actually seeing is a multi-layered experience of true 3D assets up closer and more projections the farther the scenery is in the distance,” said lead 3D artist Luke Schloemer. “You can think of it as skybox 1.5.”

The detailed layering of environments is used everywhere in the experience but is most apparent in an eye-popping gondola ride through the city. It’s a mixture that easily tricks the brain into seeing a cohesive whole and allows for a stunning amount of detail in a VR environment.

“It was really interesting seeing the finished movie for the first time,” recalled Henning. “Having been in the VR experience first and having stood in the middle of the square and ridden the gondola, the experience of seeing the movie was almost like looking at vacation photos from somewhere I had already visited.”

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Erfahren Sie mehr darüber, wie Sie mit Unity unglaubliche interaktive Erlebnisse in VR und AR aufbauen können!

(Video) Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Coco VR


Was Coco made with unity? ›

Coco VR by Pixar & Magnopus - An interactive film | Made with Unity.

What is Coco VR? ›

Coco VR is Pixar's stunning debut into virtual reality: an adventure into the beautiful Disney-Pixar film, Coco. We combined creativity and technology to transport players into Pixar's unique vision of the Land of the Dead. Pixar.

What software was used to make Coco? ›

Presto is the proprietary software developed and used in-house by Pixar Animation Studios in the animation of its features and short films. Presto is not available for sale and is only used by Pixar.

What race is Coco based on? ›

Coco told the story of a 12-year-old Mexican boy named Miguel who journeys to the Land of the Dead to meet his deceased great-great-grandfather.

Is Roblox VR real? ›

While Roblox is already compatible with various VR headsets, including Oculus Rift and HTC Vive, gamers currently need to connect their PC to a VR headset to play. The virtual world gaming platform isn't available as a Quest game.

What is Roblox VR called? ›

Enhance your Roblox experience with virtual reality! Oculus Rift and Quest2 with link as well as HTC Vive and Valve Index on Windows PCs. Other devices (Pico, Reverb etc.) are unofficially supported through SteamVR.

Why can't kids under 13 play VR? ›

However, there is concern that VR may impact eye development in children due to the near-sightedness that occurs when taking part. Near-sightedness or otherwise known as myopia is a condition where close objects appear clear but objects far away are blurry.

What 3D program does Pixar use? ›

Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties.

How did they animate Coco? ›

A team of writers, voice actors, and animators spent more than five years making the movie. Everything from Miguel's dog Dante to the marigold flower petals swirling around the Land of the Dead are made using 3-D animation.

What 3D software does Disney use? ›

As one of the programs Disney and other top animation studios use, Autodesk Maya is leading 3D animation software. You can create data visualizations, realistic characters and incredible effects with simulation, modeling and motion graphics. Thinking bigger is fun with Maya.

What gender is Coco? ›

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Profile↓ Coco is quite the striking figure, but her personality is anything but. This small rabbit keeps a low profile, preferring to quietly concentrate on the little things in life, like her catch phrase.
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Why is Coco called Coco? ›

Originally the film was called “Day of the Dead” but this name is part of the intangible heritage of humanity and was not allowed, so they decided to call it “Coco” in honor of the great-grandmother of Miguel, who plays an important role in the film.

Does Coco have a dad? ›

Coco's father, Hector (Gael García Bernal), was a musician who left Coco and her mother, Imelda (Alanna Ulbech), to pursue his career. Hector never returned, so Imelda started a shoemaking business, which has been in the family ever since.

What age is Roblox VR for? ›

And though Roblox has some safety precautions in place, it remains a target for people with less-than-good intentions. Still, because of the learning potential Roblox offers, Common Sense Media rates it OK for users age 13+.

Will Roblox come to PS5? ›

There's no official release for Roblox PS4/PS5. You may wonder why. Well, we explore two possible reasons for you below. Roblox and Microsoft have a great partnership and there is an exclusive deal between them.

What is the best VR for Roblox? ›

The Oculus Rift S is the greatest all-around VR headset for playing Roblox. Since its release, it has definitely been the cornerstone of VR. This wonderful piece of technology will provide users with high-quality Roblox gaming.

What is VR gaming called? ›

Virtual reality gaming is the application of a three-dimensional (3D) artificial environment to computer games.

Is Roblox on a Oculus? ›

Can you play Roblox on Oculus Quest 2? Of course, the answer is “Yes”. But Roblox isn't automatically available in VR, so you'll need to use the headset in Oculus Link mode. In this case, you can connect the Quest to the PC using a link cable, which is a special high-quality USB-C cable.

Can you get Roblox on Nintendo switch? ›

No—Roblox is not yet offered on Nintendo Switch.

As of April 2023, Roblox has made no announcements of partnering with Nintendo to release a Switch console version. It may have to do with how Nintendo handles microtransactions, as Nintendo has a dedicated Eshop.

Is Oculus OK for a 7 year old? ›

Designed for Age 13+

Meta VR Systems are not toys and must not be used by children under 13. Younger children have greater risks of injury and adverse effects than older users. While we know that children under 13 may want to use Meta VR Systems, we do not permit them to create accounts or use Meta VR Systems.

Can a 7 year old try VR? ›

The headset is not sized for children under 13. The headset should not be used for prolonged periods of time by children 13+ Adults should monitor children 13+ during and after using the headset.

Is Vrchat safe for 10 year olds? ›

And no, reporting does not always mean insta-ban or being dox'd/KOS. Watch out for your kids, listen for grooming behaviors, and go through their avatars. Because I bet they've got some nsfw avatars they use as "jokes". Vrchat needs to stay 18+.

Is Coco based on anything? ›

Maria Salud Ramirez Caballero, the Mexican woman who reportedly inspired the 2017 Pixar animation Coco, has died at the age of 109. Coco told the story of a 12-year-old boy named Miguel who travels to the Land of the Dead to meet his deceased great-great-grandfather.

What music was Coco inspired by? ›

While Mariachi may be the most recognizable Mexican music, Coco's Music Team wanted to go further. They wanted more Mexican sounds, like trio music (such as that of Los Panchos), and banda music (like that of Banda Tierra Mojada from Oaxaca, or Banda Sinaloense) just to name two.

Who composed the music in Coco? ›

Are there two versions of Coco? ›

The creators of Coco have released two versions of their film and soundtrack, one in English and one in Spanish.

What was forbidden in Coco? ›

The story follows a 12-year-old boy named Miguel who dreams of becoming a musician like his great-great-grandfather Ernesto de la Cruz, a popular singer-songwriter who died when he was crushed by a bell in a live concert. Because De la Cruz abandoned his family for fame, music has been banned in Miguel's household.

Is Coco Spanish or Mexican? ›

In the Mexican town of Santa Cecilia, a young woman named Imelda marries a man who eventually leaves her and her daughter Coco to pursue a music career. When he never returns, Imelda banishes music from her family forever and starts a shoemaking business.

Why was music not allowed in Coco? ›

The ban was placed because Miguel's great-great-grandmother Imelda was married to a man who left her and their daughter Coco to pursue a career in music. When he never returned, Imelda banished music from her house and started a shoemaking business.

Why don t they like music in Coco? ›

For generations, the Riveras have banned music because they believe they've been cursed by it; as their family history goes, Miguel's great-great-grandfather abandoned his wife decades earlier to follow his own dreams of performing, leaving Imelda (Miguel's great-great-grandmother) to take control as the matriarch of ...

Is Coco a religious movie? ›

Spiritual Elements. Mexico's Day of the Dead—an indigenous belief system, the film tells us in the credits—plays a central role in everything that happens in Coco. (And though that holiday has historically had links to Catholicism in Mexico, there's hardly anything here that deals with that connection.)

Is the music from Coco real? ›

Music - and more specifically, the music of Mexico - has a huge part to play in Coco. Pixar brought on board Germaine Franco to collaborate with screenwriter/co-director Adrian Molina on a set of authentic-sounding original songs, and co-orchestrate Michael Giacchino's vivid score.

Are all the songs from Coco original? ›

Released by Walt Disney Records on November 19, 2017, the album features eight original songs written by Germaine Franco, Adrian Molina, Robert Lopez and Kristen Anderson-Lopez, four alternate versions and 26 score pieces composed by Michael Giacchino.

What does the guitar represent in Coco? ›

And, like Coco, this is a guitar that represents love, passion, music, and Mexican Day of the Dead heritage. So if you want something a little different, with an addictive sound and the melodic charm of guitars heard in Coco, this is it.

Is Pepita a girl in Coco? ›

Pepita is an Alebrije who appears in the 2017 Pixar film, Coco. She was Mamma Imelda's pet Maine Coon cat when she was alive, and served as her Alebrije spirit guide in the afterlife. She is shown in her living form at the end of the movie, accompanying Dante.

Who was pregnant in Coco? ›

Luisa appears pregnant with her second-born during most of the film. While in the Rivera workshop making shoes, Abuelita returns home to inform her and Enrique that she caught Miguel at the Mariachi Plaza. At sunset, she helps her nephews set up marigold petals for Día de Los Muertos.

How old is Miguel in Coco 2? ›

"Miguel is a 12-year-old aspiring musician who struggles against his family's generations-old ban on music.


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